#GAME NAME: Shin Megami Tensei: Devil Survivor

#BLOCK NAME:	1
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$AC8
#POINTER TABLE STOP:	$ACC
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	2
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$CC8
#POINTER TABLE STOP:	$CD4
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	3
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$EA8
#POINTER TABLE STOP:	$EB4
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	4
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$1574
#POINTER TABLE STOP:	$1578
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	5
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$16E8
#POINTER TABLE STOP:	$16EC
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK